This option may be helpful for builds that are not intended to be distributed via Google Play.Įnable Compression of Relocation Tables (Depends on MinSDKVersion Setting) When building for MinSDKVersion >= 23, Gradle will leave native libs uncompressed in the. Verifies that the device supports at least one of the cooked texture formats at runtime.įorce Gradle to Compress Native Libs Regardless of MinSDKVersion Setting The preferred depth buffer bitcount for Android. If disabled, tapping the in-app text field will open the additional text field for editing. If enabled, you can edit the text field directly. This will add a receiver for boot complete and a permission to the manifest.Įnable Full Screen Immersive on KitKat and Above Devicesĭefines whether the software navigation buttons should be hidden or not. Restore Scheduled Notifications on Rebootĭefines whether the scheduled local notification should be restored on reboot. Maximum supported aspect ratio (width / height).Īndroid will automatically letterbox applications on devices with bigger aspect ratio.Įnables use of the display cutout area on Android 9+. Sensor: Use any orientation the device normally supports, based on the device orientation sensor.įull Sensor: Use any orientation (including ones the device wouldn't choose in Sensor mode), based on the device orientation sensor. Sensor Landscape: Use either landscape or reverse landscape orientation, based on the device orientation sensor. Reverse Landscape: Landscape orientation, rotated 180 degrees. Landscape: Landscape orientation (the display is wider than it is tall). Sensor Portrait: Use either portrait or reverse portrait orientation, where supported by the device, based on the device orientation sensor. Reverse Portrait: Portrait orientation, rotated 180 degrees. Portrait: Portrait orientation (the display is taller than it is wide). The permitted orientation of the application on the device. You may require WRITE_EXTERNAL_STORAGE permission if you do not use the ExternalFilesDir checkbox in Android API 23+. If enabled, log files will always be placed in a publicly available directory (either /sdcard/Android or /sdcard/UnrealGame). Make Log Files Always Publicly Accessible You should also enable this if you need to save your game progress without requesting runtime WRITE_EXTERNAL_STORAGE permission in Android API 23+. If enabled, UnrealGame files will be placed in ExternalFilesDir which is removed on uninstall. Use ExternalFilesDir for UnrealGame Files pak files, so you should split up content by chunk ID. obb files are generated for files not fitting in the patch. If enabled, up to two additional overflow. pak files so split up content by chunk ID. obb is generated for files not fitting in the main. obb file size is not limited to the 2 GB allowed by Google Play Store, but it is still limited to the 4 GB. obb file when it is downloaded or on first start when in a distribution build. obb Verification on First Start or Updateĭisable the verification of an. command) files will be generated, otherwise only done for the current system (default).ĭisable. apk files larger than 100 MB, so only small games will work with this setting enabled. obb file.Īmazon requires this to be enabled, but Google Play Store does not allow. Prefer External: Install your app on external storage when available.Īuto: Internal storage is preferred over external, unless the internal storage is low on space.Įnable -Xlint:unchecked and -Clint:depreciation for Java compiling (Gradle only).ĭefines whether the data should be placed into the. Internal Only: Install your app only on internal device storage. You can choose from the following options: Preferred install location for the application. Sets what OS version the app is expected to run on (do not set this lower than 19). Target SDK Version (19=KitKat, 21=Lollipop) Sets what Android version the app is allowed to be installed on (do not set this lower than 19). Minimum SDK Version (19=KitKat, 21=Lollipop) If this field is left blank, the engine will use the project name. The application name displayed for end users ( app_name). Offset to add to store version for APKs generated for x86_64.Īpplication Display Name (app_name), Project Name If Blank Offset to add to store version for APKs generated for ARM64. Offset to add to store version for APKs generated for ARMv7. The version number used to indicate newer versions in the Store. The name must have at least 2 sections separated by a period, and it must be unique.
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